Unity / real-time 3D / interactive systems
Collider Interactive Studio
Games and interactive experiences from concept to release. We build the systems underneath play: simulation, XR, multiplayer, AI integration, tooling, and platform-ready Unity products.
About
A Unity studio focused on games, simulations, multiplayer, and platform porting.
Collider Interactive Studio is a Unity-focused studio building games and interactive projects. We work across XR, AR, and VR; drone and training simulations; advanced systems; and multiplayer with Photon Fusion. We port to Xbox, PlayStation, and mobile, and integrate modern tech like LLMs inside Unity when the project calls for it. Support from prototype to ship.
The studio is shaped by a 10+ year track record in physics-based simulators, scenario systems, live event systems, user-generated content tools, interactive installations, and AI-assisted products. We are comfortable turning fuzzy ideas into playable systems and keeping them maintainable when the project grows.
Capabilities
What We Do
Production-minded development for teams that need systems, prototypes, ports, and interactive experiences that feel good in the hand.
-
01
Console & platform porting
PlayStation and Xbox porting, store builds, SDK integration, platform-specific optimization, and certification-minded polish.
-
02
Simulation & telemetry
Flight behavior, replay data, scoring logic, mission state, analytics hooks, and evaluation tools.
-
03
Systems & multiplayer
Physics, Photon Fusion multiplayer, custom systems, social flows, and stable connected gameplay.
-
04
Game & XR development
Full-cycle Unity development: 2D, 3D, XR/AR/VR, drone and training simulations, advanced systems.
-
05
Tools & content pipelines
Scenario editors, UGC flows, Addressables content delivery, CI/CD, and production support tooling.
-
06
AI / LLM integration
Local and remote inference, Unity runtime integration, benchmarking, optimization, and AI-driven feedback systems.
Current project
Charmora
A mobile app for practicing social skills with AI characters in simulated situations. Users step into scenes such as bars, networking events, or formal dinners, then receive feedback after each interaction.
Under the hood: local and remote LLM inference, Unity product architecture, runtime optimization, secure network communication, automated builds, and Addressables-based content delivery.
Explore the project
How we work
From fuzzy idea to shippable build.
Prototype the core feel
Get the mechanic, interaction model, or simulation loop into a playable build fast.
Build the systems
Architecture, multiplayer, input, telemetry, tools, AI hooks, and content workflows.
Polish for players and teams
Performance, UX, editor flows, platform quirks, QA fixes, and production hardening.
Ship and support
Console/mobile builds, store requirements, CI/CD, CDN content, live updates, and iteration.
Contact
Have a project or a question?
Drop us a line if you need a prototype, a port, a tricky Unity system, or a full interactive product built with care.
hello@collider.hr