Collider Interactive Studio

Unity / real-time 3D / interactive systems

Collider Interactive Studio

Games and interactive experiences from concept to release. We build the systems underneath play: simulation, XR, multiplayer, AI integration, tooling, and platform-ready Unity products.

  • Console porting PlayStation / Xbox platform polish
  • Simulation systems physics, input, telemetry, replay
  • Photon Fusion multiplayer systems
Console porting PlayStation / Xbox Game development XR / AR / VR Drone simulation Photon Fusion multiplayer LLM integration Mobile optimization

About

A Unity studio focused on games, simulations, multiplayer, and platform porting.

Collider Interactive Studio is a Unity-focused studio building games and interactive projects. We work across XR, AR, and VR; drone and training simulations; advanced systems; and multiplayer with Photon Fusion. We port to Xbox, PlayStation, and mobile, and integrate modern tech like LLMs inside Unity when the project calls for it. Support from prototype to ship.

The studio is shaped by a 10+ year track record in physics-based simulators, scenario systems, live event systems, user-generated content tools, interactive installations, and AI-assisted products. We are comfortable turning fuzzy ideas into playable systems and keeping them maintainable when the project grows.

AI / LLM local and remote inference, runtime optimization and feedback loops
Console ports PlayStation and Xbox SDK experience, store builds and platform polish
Simulation flight physics, input calibration, telemetry and replay pipelines
Multiplayer Photon Fusion migrations, connected gameplay and social systems

Capabilities

What We Do

Production-minded development for teams that need systems, prototypes, ports, and interactive experiences that feel good in the hand.

  • 01

    Console & platform porting

    PlayStation and Xbox porting, store builds, SDK integration, platform-specific optimization, and certification-minded polish.

  • 02

    Simulation & telemetry

    Flight behavior, replay data, scoring logic, mission state, analytics hooks, and evaluation tools.

  • 03

    Systems & multiplayer

    Physics, Photon Fusion multiplayer, custom systems, social flows, and stable connected gameplay.

  • 04

    Game & XR development

    Full-cycle Unity development: 2D, 3D, XR/AR/VR, drone and training simulations, advanced systems.

  • 05

    Tools & content pipelines

    Scenario editors, UGC flows, Addressables content delivery, CI/CD, and production support tooling.

  • 06

    AI / LLM integration

    Local and remote inference, Unity runtime integration, benchmarking, optimization, and AI-driven feedback systems.

How we work

From fuzzy idea to shippable build.

01

Prototype the core feel

Get the mechanic, interaction model, or simulation loop into a playable build fast.

02

Build the systems

Architecture, multiplayer, input, telemetry, tools, AI hooks, and content workflows.

03

Polish for players and teams

Performance, UX, editor flows, platform quirks, QA fixes, and production hardening.

04

Ship and support

Console/mobile builds, store requirements, CI/CD, CDN content, live updates, and iteration.

Contact

Have a project or a question?

Drop us a line if you need a prototype, a port, a tricky Unity system, or a full interactive product built with care.

hello@collider.hr